Khronus Titanicus's picture

Mechanical Dragon

5
Avg: 5 (3 votes)
Status: 
New
Categories: 
Recipes, Items, Players

Simple idea:

A mechanical Dragon. Kind of like the mech pet. Nevertheless, it looks like a dragon and can fly. The recipe is the next:

M: mech Pet (1)
m: Mutagen (20)
D: Dragon Soul (1)
U: Unobtainium (10)
E: Electrite (5)
UDU
EME
UmU

The description is the next:

_daniil_ _2000_'s picture
Status: 
New
Categories: 
Blocks, Recipes, Items, Other

So everyone knows how coloring blocks works, if you paint one black than the entire texture is changed. Fire is also something the overlays the block texture, well why not put that to use. My idea is to be able to change the block texture by changing its inventory/terrain data. This would be great when it comes to decorating your house or just using better textures mixed together.

_daniil_ _2000_'s picture

Stair coloring

3.75
Avg: 3.8 (4 votes)
Status: 
New
Categories: 
Blocks, Items, Other

Basically I want the ability to paint Stairs, I know that a single stair Block already has 4 different terrain data, but truly it shouldn't be too hard to implement every color into all the stairs.
That's 4 × all colors × all Stairs

_daniil_ _2000_'s picture

Property Claim

4.25
Avg: 4.3 (4 votes)
Status: 
New
Categories: 
Monsters, Blocks, Recipes, Items, Players

I know it sounds useless but from what I have been seeing lately I think this is just what we need. My idea is a tool that can prevent certain spawns, how you may ask, well it would have a gui and when you open it there will be 6 options;

1: Aggression Free( no aggressive spawns )

2: Village only ( only neutrals and npcs spawn )

_daniil_ _2000_'s picture

Creature Staff

5
Avg: 5 (2 votes)
Status: 
New
Categories: 
Monsters, Blocks, Recipes, Items

So im prety sure that this isnt a duplicate. So every one knows that spawners are the only way to spawn creatures, and it is kind of annoying having to wait for them to spawn.

_daniil_ _2000_'s picture

Fire Extinguisher

5
Avg: 5 (2 votes)
Status: 
New
Categories: 
Blocks

So some people didn't like my idea about turning fire off so my idea is a fire extinguisher, it is crafted from few resources and would have 100 durability as well as a 5x5x5 block reach distance. the function would be both a weapon and a tool, so if anything is hit with it, the thing would get the frost affect. But when it comes to fire it would put out all fire in a 5x5x5 radius.

_daniil_ _2000_'s picture

Fire Griefing setting

4.333335
Avg: 4.3 (3 votes)
Status: 
New
Categories: 
Other

So a lot of people have complained that fire has destroyed their worlds, well I've gotten a solution. In the misc settings you should add a setting that can disable fire, all it would do is cancel out the feature any time it is supposed to activate and bang no more fire grieving complaints. I think that this is something that a lot of people can agree to be a necessary setting. (basically a setting that stops fire from spreading)

_daniil_ _2000_'s picture

biome display

4
Avg: 4 (3 votes)
Status: 
New
Categories: 
Other

So I haven't been playing much lately but I finally got to posting this idea. Everyone knows that there is no way to tell what biome you are in, well I've got a way to solve it, so the current fps counter has a blank space in it. My idea is to fill that space with the biome detector.

FPS:40.00
biome: jungle
(0,0,0,)

_daniil_ _2000_'s picture

Sky Lands Biomes

4.333335
Avg: 4.3 (3 votes)
Status: 
New
Categories: 
Players, Other

So everyone knows the plain old sky islands they are extremely flat and plain, we'll my idea is to improve them by making them more diverse. First off adding mountains and overall better elevation, and also adding in rare biomes that you usually find on the ground like Tundra and Jungle. I think this could make the Skylands even more mystical.

xp

the pets still earn xp when there not fighting but it fills the xp bar slowly(when your pet is in use). The player earns some too by walking